//
//  VariablesScene.cs
//
//  Lunar Unity Mobile Console
//  https://github.com/SpaceMadness/lunar-unity-console
//
//  Copyright 2019 Alex Lementuev, SpaceMadness.
//
//  Licensed under the Apache License, Version 2.0 (the "License");
//  you may not use this file except in compliance with the License.
//  You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
//  Unless required by applicable law or agreed to in writing, software
//  distributed under the License is distributed on an "AS IS" BASIS,
//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//  See the License for the specific language governing permissions and
//  limitations under the License.
//

﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;

using UnityEngine;
using UnityEngine.UI;
using LunarConsolePlugin;

public class VariablesScene : MonoBehaviour
{
    CVar[] m_variables = {
        Variables.c_bool,
        Variables.c_float,
        Variables.c_int,
        Variables.c_range,
        Variables.c_string
    };

    void Start()
    {
        foreach (CVar cvar in m_variables)
        {
            cvar.AddDelegate(OnVariableChanged);
        }
    }

    void OnDestroy()
    {
        foreach (CVar cvar in m_variables)
        {
            cvar.RemoveDelegate(OnVariableChanged);
        }
    }

    void OnVariableChanged(CVar cvar)
    {
        Debug.LogFormat("{0} {1}", cvar.Name, cvar.Value);
    }
}
